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A

Section A: Long Answer Questions

Attempt any TWO questions.

3 questions·10 marks each
1long10 marks

Explain parallel and perspective projections in 3D graphics. Derive the transformation matrix for perspective projection.

3dprojection
2long10 marks

Explain the Z-buffer (depth buffer) algorithm for hidden surface removal with its advantages and limitations.

hidden-surface
3long10 marks

Explain the scan-line polygon fill algorithm and the boundary fill algorithm with examples.

polygon-fill
B

Section B: Short Answer Questions

Attempt any EIGHT questions.

9 questions·5 marks each
4short5 marks

Explain the concept of window to viewport transformation.

windowing
5short5 marks

Differentiate between parallel projection and perspective projection.

projection
6short5 marks

Explain the working of a CRT (Cathode Ray Tube) with a suitable diagram.

display-devices
7short5 marks

Differentiate between object-space and image-space methods of hidden surface removal.

hidden-surface
8short5 marks

What is a spline? Differentiate between interpolation and approximation splines.

curvesspline
9short5 marks

Explain the key frame system in computer animation.

animation
10short5 marks

Explain the working principle of a Raster scan display and a Random (vector) scan display.

graphics-systems
11short5 marks

Explain the DDA line drawing algorithm with its advantages and disadvantages.

line-drawingdda
12short5 marks

Derive the transformation matrix for rotation about an arbitrary point in 2D.

transformation2d