BSc CSIT (TU) Science Computer Graphics (BSc CSIT, CSC209) Question Paper 2080
This is the official BSc CSIT (TU) (Science stream) Computer Graphics (BSc CSIT, CSC209) question paper for 2080, as set in the regular annual examination. It carries 60 full marks and a time allowance of 180 minutes, across 12 questions. On Kekkei you can attempt this Computer Graphics (BSc CSIT, CSC209) past paper online with a timer, get instant AI feedback and step-by-step solutions, and track the topics where you lose marks — completely free. Whether you are revising for your BSc CSIT (TU) Computer Graphics (BSc CSIT, CSC209) exam or solving previous years' question papers, this 2080 paper is a great way to practise under real exam conditions.
Section A: Long Answer Questions
Attempt any TWO questions.
What is 2D geometric transformation? Explain translation, rotation and scaling with their transformation matrices in homogeneous coordinates.
Explain the Cohen-Sutherland line clipping algorithm with the region codes and clip a line against a rectangular window with a suitable example.
Explain parallel and perspective projections in 3D graphics. Derive the transformation matrix for perspective projection.
Section B: Short Answer Questions
Attempt any EIGHT questions.
Explain the Sutherland-Hodgman polygon clipping algorithm with an example.
Explain the RGB and CMY color models used in computer graphics.
Write the transformation matrices for 3D translation, scaling and rotation about the x-axis.
Explain the concept of window to viewport transformation.
Differentiate between parallel projection and perspective projection.
Explain the working of a CRT (Cathode Ray Tube) with a suitable diagram.
Differentiate between object-space and image-space methods of hidden surface removal.
What is a spline? Differentiate between interpolation and approximation splines.
Explain the key frame system in computer animation.