BSc CSIT (TU) Science Computer Graphics (BSc CSIT, CSC209) Question Paper 2077
This is the official BSc CSIT (TU) (Science stream) Computer Graphics (BSc CSIT, CSC209) question paper for 2077, as set in the regular annual examination. It carries 60 full marks and a time allowance of 180 minutes, across 12 questions. On Kekkei you can attempt this Computer Graphics (BSc CSIT, CSC209) past paper online with a timer, get instant AI feedback and step-by-step solutions, and track the topics where you lose marks — completely free. Whether you are revising for your BSc CSIT (TU) Computer Graphics (BSc CSIT, CSC209) exam or solving previous years' question papers, this 2077 paper is a great way to practise under real exam conditions.
Section A: Long Answer Questions
Attempt any TWO questions.
Explain parallel and perspective projections in 3D graphics. Derive the transformation matrix for perspective projection.
Explain the Z-buffer (depth buffer) algorithm for hidden surface removal with its advantages and limitations.
Explain the scan-line polygon fill algorithm and the boundary fill algorithm with examples.
Section B: Short Answer Questions
Attempt any EIGHT questions.
Explain the concept of window to viewport transformation.
Differentiate between parallel projection and perspective projection.
Explain the working of a CRT (Cathode Ray Tube) with a suitable diagram.
Differentiate between object-space and image-space methods of hidden surface removal.
What is a spline? Differentiate between interpolation and approximation splines.
Explain the key frame system in computer animation.
Explain the working principle of a Raster scan display and a Random (vector) scan display.
Explain the DDA line drawing algorithm with its advantages and disadvantages.
Derive the transformation matrix for rotation about an arbitrary point in 2D.